This is a personal project I produced to experiment and explore the workflows of using Maya and ZBrush.
I created the base mesh in Maya and then sculpted the details in ZBrush.
I learnt the difference between Bump mapping and Displacement Maps.
"Bump Maps simulate geometry changes based on an image - the light and dark values of an image imply height.
Displacement Maps actually change the geometry of the mesh based on the image." - Autodesk